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 Place brick checker.

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blueymaddog
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PostSubject: Place brick checker.   December 19th 2010, 6:39 am

My script checks all bricks in the game and then prints it in the output:

Code:
count = 0
function loop(source)
if (source:IsA("BasePart")) then
count = count + 1
end
local c = source:GetChildren()
if (#c > 0) then
for i = 1, #c do
loop(c[i])
end
end
end
loop(game)
print("There are " .. count .. " bricks in this game!")
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naknak
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PostSubject: Re: Place brick checker.   January 3rd 2011, 11:48 am

It is never called and it's missing an end
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blueymaddog
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PostSubject: Re: Place brick checker.   January 6th 2011, 7:49 am

naknak wrote:
It is never called and it's missing an end
orly? count the if statements, for loops and function creation lines. add em' together and compare the number of ends...Hey wouldn'tcha know they're the same!
Explain how this line doesn't call the loop pl0x?
blueymaddog wrote:
loop(game)
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naknak
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PostSubject: Re: Place brick checker.   January 15th 2011, 12:31 am

oh wait, I didn't notice the scroll bar >.< sorry about that.
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blueymaddog
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PostSubject: Re: Place brick checker.   January 15th 2011, 5:55 am

it's ok, that happens to me sometimes! =P

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blueymaddog
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m27frogy
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PostSubject: Re: Place brick checker.   June 24th 2011, 2:36 pm

Nice script, it's one of those simple scripts scripters give out sometimes.
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blueymaddog
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PostSubject: Re: Place brick checker.   November 20th 2011, 6:55 am

yea, I love showing people my scripts that aren't on free models that are made by scratch :3

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blueymaddog
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IsAPotato
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PostSubject: Re: Place brick checker.   December 13th 2011, 2:58 am

I just do it using a number value.

Code:
weewee = game.Workspace:GetChildren()
numval = game.Workspace:findFirstChild("Value")

for i=1, #weewee do
if weewee[i].ClassName = "Part" then
numval.Value = numval.Value + 1
print(numval.Value)
end
end

If you put a Number Value in the game and a script I believe that works quite well.
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blueymaddog
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PostSubject: Re: Place brick checker.   December 13th 2011, 5:42 am

in my opinion it would just overcomplicate. if I wanted it accessed by other scrips I would put the value on _G.

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naknak
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PostSubject: Re: Place brick checker.   December 13th 2011, 11:41 pm

Code:
numval = _G.BrickNum

for i,v in pairs(game.Workspace:GetChildren()) do
if v.ClassName = "Part" then
numval.Value = numval.Value + 1
print(numval.Value)
end end

unless I screwed that up... I haven't messed with lua in forever.
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blueymaddog
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PostSubject: Re: Place brick checker.   February 4th 2012, 11:33 am

the difference between my script and the scripts suggested below is that it gets the descendents of Workspace, not just the children.

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blueymaddog
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naknak
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PostSubject: Re: Place brick checker.   February 5th 2012, 1:39 am

Oh, opps yeah that was kind of important. Fail >.<
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blueymaddog
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PostSubject: Re: Place brick checker.   February 5th 2012, 7:46 am

lol double fail, your face got split to the next line XD

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blueymaddog
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