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 Build-A-Lot

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slayer9365
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PostSubject: Build-A-Lot   August 2nd 2010, 5:33 pm

You can go try this game online for an hour, or buy it on the iTouch, but I am in the middle of attempting to recreate it. I think that the only thing I would really need help with would be the bar that shows when money, building etc. will be done. Does anyone have any ideas for how to do this?
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naknak
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PostSubject: Re: Build-A-Lot   August 2nd 2010, 10:20 pm

possibly, but I never tried to do it so idk
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PostSubject: Re: Build-A-Lot   August 2nd 2010, 10:22 pm

I realzie that I can just loop it, but I didn't know if there was another way.
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PostSubject: Re: Build-A-Lot   August 2nd 2010, 10:28 pm

erm...
Code:
for i = 1, 100, p do -- "p" is whatever it goes up per tenth second
--blah blah blah
wait(0.1)

thats what I say.... i just don't know how your using it
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PostSubject: Re: Build-A-Lot   August 3rd 2010, 2:26 pm

I know how to loop stuff, but I need to work out the math first to get the percentage. It will be different colors, that would be the only hard part in my mind. You know, going through and numbering them all.
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blueymaddog
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PostSubject: Re: Build-A-Lot   January 12th 2011, 8:49 pm

gl with it!

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PostSubject: Re: Build-A-Lot   May 14th 2011, 7:08 am

Here's how to do a bar

Time = 5 --5 seconds until end of bar
Amount = 100 --Amount of times the bar updates. The mroe the smoother it looks
Bar = frame
Bar.Size = UDim2.new(0,0,1,0)

for i = 1, Amount do
wait(Time/Amount)
Bar.Size = Bar.Size + UDim2.new(1/Amount,0,0,0)
end
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slayer9365
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PostSubject: Re: Build-A-Lot   May 15th 2011, 3:20 am

I got that made relatively quickly after I figured out what all the values meant in UDim2. I just never updated this post. The next thing is for me to just sit down and do it.
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PostSubject: Re: Build-A-Lot   February 8th 2012, 4:42 am

nice

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