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 War beyond time

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naknak
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PostSubject: War beyond time   July 31st 2011, 10:53 am

Yeah, I know. A lot of words, but I can't explain it any other way. I am also using this so I don't forget what I plan to do

OVERVIEW
I am currently working on another project. This one I hope to finish to an operation stage. The idea is that there are 3 teams, of which players can only be on two. The third team is occupied by an enemy so powerful neither team can hope to conquer alone. The only easy way to destroy it is to bring their forces together. But then why don't they? Because if they do destroy said enemy, then all chance of learning to bend time and space is lost. All the while, the third team attempts to persuade the other two teams, hoping to turn the two against each other.

Each team's base can be upgraded almost limitless-ly. They must steal energy crystals from the third team or by finding rogue crystal farms to charge their generator to prevent the third team from attacking. Once the generator is either destroyed by the other player team or runs out of power, that team is attacked and is inevitably overran. At this point all those players will join the other team and attempt to survive as long as possible.


GAME STRATEGY
At the beginning of the game, each team can vote for a leader who has command of that team's crystals. He or she has complete power over everything, so they must choose wisely. If they don't pick a leader, then anybody on the team can spend the energy crystals however they see fit. The teams next task should be to attack the third team while they are weak so that they can collect as much power as quickly as they possibly can. Once they collect enough power to buy a few upgrades that allow them to generate at least a little power on their own, then they will focus on either destroying the other player team or stealing the third teams technology. Slowly over time they should keep bumping up their base's power so they don't fall behind the other teams, eventually hoping to get the time machine or the ultimate upgrade which allows them to wipe the planet of the other two teams.


UPGRADES
generator- up to tier 30. power increase by 5% each, with an extra 15% per tier over 25
Force Field- up to tier 15. Durability increase by 25%, with an extra 25% per tier over 10
crystal farm- up to tier 100. Output increase by 10%, with an option to build a new one every time one reaches tier 10. Only draw back is they can be captured by the other two teams.
Wall- unlimited upgrades. Increase durability by 100%.
time machine- up to tier 5. Only does something once it reaches 5, if use prematurely it only reduces that teams crystal count and generator power. At tier 5 lets that player "go to the future" and comes back with 5X his health and a small boost to speed as well as a large amount of resistance from the third team.
Matter disrupt-er- up to tier 3. Each upgrade reduces cool time by one half. Once at 3, that team has the ability to override the safety measures and fire this several times at once. In the process, they destroy all evidence the other two teams ever existed.


I'm open to ideas and changes in the whole idea if it isn't very appealing. I am just making a game I would be willing to play.

V 0.1 Start, nothing finished.
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PostSubject: Re: War beyond time   November 22nd 2011, 4:10 am

that will be very interseting, can I help with it?

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PostSubject: Re: War beyond time   November 22nd 2011, 6:15 pm

I'm going to eventually start this... I had things pop up that prevented me from starting. One day...
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PostSubject: Re: War beyond time   November 24th 2011, 2:06 am

lol

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PostSubject: Re: War beyond time   November 26th 2011, 1:54 pm

I have too many different things I want to do O_O

This
AI chat bot
GUI program to write scripts only by clicking
My brother's map
any random script that pops in my head

Life is crap. -.-
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PostSubject: Re: War beyond time   November 27th 2011, 1:16 am

...

i can do scripts really well from scratch. lol a lot of people can only script a few things because they have to 'memorise' the script. :P

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