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 RPG Characters

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lukenuke75
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Age : 20

PostSubject: RPG Characters   August 13th 2011, 2:54 am

My new project is hopefully going to contribute into matthewhwang's RPG project. I have already created a courtyard which he is observing(I guess). He has already created Magician and Warrior, So I will create those last. If you would like to observe the current progress, you can join me in a Script Builder or go to my place.


Theif:


  • Created the basic outfit and made it Backwards compatible with the Archer
  • Created a HopperBin that will contain the animations and damage control
  • Got rid of the ontouch and added my own method using magnitude and Mouse.Hit
  • Added two basic attacks, Kicking and punching
  • Added a special move, Cloak
  • Added another special move, Sprint
  • Fixed the animations so they run a lot faster
  • Fixed the hopperbin so that it is not visible anymore, but lets the script still run
  • Fixed the whole outfit up, It now is recolored and has a mesh hood
  • Optimized coding





Pictures:


Theif:


Before:



Now:


Last edited by lukenuke75 on August 19th 2011, 1:01 am; edited 2 times in total
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m27frogy
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PostSubject: Re: RPG Characters   August 13th 2011, 1:07 pm

I'd like to see how this turns out. Nice work so far!
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lukenuke75
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PostSubject: Re: RPG Characters   August 13th 2011, 3:31 pm

Thank you , I too can't wait to see how it turns out.
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naknak
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PostSubject: Re: RPG Characters   August 16th 2011, 7:41 pm

If you have to use scripts anywhere in your project, try to only use one or two. The less scripts in a map the less lag that will be present, meaning the more you can squeeze out of your map.
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lukenuke75
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PostSubject: Re: RPG Characters   August 19th 2011, 12:55 am

@Nak

It is one script, I am mainly building it for an SB so it creates the parts/welds/etc.
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blueymaddog
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PostSubject: Re: RPG Characters   November 22nd 2011, 4:03 am

nice, goodluck! SB implemtation is hard!

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