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 CFraming

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slayer9365
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PostSubject: CFraming   August 5th 2010, 3:30 pm

How do you CFrame? With a script, or using the command bar? I like the game.Selection:Get() method the best so far, but I see that most people use the renaming method. What do you like?
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Prodigy
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PostSubject: Re: CFraming   August 5th 2010, 3:48 pm

It's easiest to just go into build mode and do it with a tool.
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slayer9365
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PostSubject: Re: CFraming   August 5th 2010, 3:56 pm

True, I forgot about that.
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PostSubject: Re: CFraming   August 5th 2010, 7:45 pm

I decided long ago that the game.Selection:Get()[1] is not the best for me. I would always move the brick selected xD

For the most part, I don't build. I create all maps (mostly so I can preload all meshes I use) via 1000's of lines of script.
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ninga95
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PostSubject: Re: CFraming   August 5th 2010, 9:12 pm

Well CFraming has nothing to do with building.
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Prodigy
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PostSubject: Re: CFraming   August 5th 2010, 9:13 pm

ninga95 wrote:
Well CFraming has nothing to do with building.
Lol? Yes it does. It has almost everything to do with building...
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ninga95
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PostSubject: Re: CFraming   August 5th 2010, 9:39 pm

Well i understand. The thing is you have to script CFrame. Building. your not scripting.
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naknak
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PostSubject: Re: CFraming   August 5th 2010, 9:40 pm

You can build with scripting... a good example is voidhack...
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ninga95
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PostSubject: Re: CFraming   August 5th 2010, 10:45 pm

Well yea i know.
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PostSubject: Re: CFraming   August 6th 2010, 3:36 pm

I script all my maps. When I am happy with them, I save them and disable the script =P
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PostSubject: Re: CFraming   September 17th 2010, 9:02 pm

Yea i agree can anyone help me with a Cframe script? I wanna use the command bar to cframe.
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slayer9365
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PostSubject: Re: CFraming   September 23rd 2010, 8:28 pm

Well if you are using the command bar, then you wouldn't need a script...
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PostSubject: Re: CFraming   November 7th 2010, 4:58 pm

Theres a CFrame Gui I use on free models. Its pretty good, just go into Catalog -> Best Selling Models -> Search Master CFrame gui
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naknak
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PostSubject: Re: CFraming   November 7th 2010, 5:05 pm

Cool
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slayer9365
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PostSubject: Re: CFraming   November 10th 2010, 7:23 pm

@slack, I would need one in roblox studio...
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bmxracer23
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PostSubject: Re: CFraming   November 13th 2010, 10:40 pm

Prodigy wrote:
It's easiest to just go into build mode and do it with a tool.

Well Using tools is kinda cheating? :/
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naknak
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PostSubject: Re: CFraming   November 14th 2010, 4:54 pm

You can't really use a tool in studio.
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blueymaddog
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PostSubject: Re: CFraming   January 12th 2011, 5:16 am

HatHelper made a map creating script that was 272k lines. (very inefficent). but later he made it more efficient redicing it 13k lines. (big map)

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myrco919
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PostSubject: Re: CFraming   January 21st 2011, 4:54 pm

I use the GetEulerFromAxisXYZ thingy
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blueymaddog
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PostSubject: Re: CFraming   January 22nd 2011, 12:19 am

i use CFrame.Angles()

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myrco919
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PostSubject: Re: CFraming   January 24th 2011, 10:07 am

Well mine is used by dr. Hax :3
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slayer9365
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PostSubject: Re: CFraming   January 24th 2011, 9:48 pm

myrco919 wrote:
Well mine is used by dr. Hax :3
Who is dr. Hax?
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PostSubject: Re: CFraming   January 24th 2011, 10:31 pm

Quote :
HatHelper made a map creating script that was 272k lines. (very inefficent). but later he made it more efficient redicing it 13k lines. (big map)
what you just said can be overlooked, blueymaddog. even though if a script is longer than another, it doesnt mean that its faster. and, how to determine inefficiency is an opinion. its an opinion between space or time. i think time is better than space
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blueymaddog
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PostSubject: Re: CFraming   January 26th 2011, 8:16 am

@supernaplam, I ment as in inefficient to write.
@mycro, my friend showed me dr.Hax! =P

gravity cat is not amused -_-
^^^^^^^^^^^^^^^^^^^
lol :P

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Last edited by blueymaddog on January 26th 2011, 10:13 pm; edited 1 time in total
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slayer9365
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PostSubject: Re: CFraming   January 26th 2011, 5:09 pm

I think you have us backwards, hence the reason why quoting helps.
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