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 Split-Side Weapon System

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PostSubject: Split-Side Weapon System   August 9th 2010, 12:32 am

Okay, I'm making a server-side and client-side weapon system. It works by putting a value in the player that touches a button, then when that value renders to the LocalScript, a tool is instanced to capture the mouse. Blah, blah, blah, and finally, you end with a "tooless" mouse. Since the mouse was never seen, it gives that impression.
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slayer9365
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PostSubject: Re: Split-Side Weapon System   August 9th 2010, 4:40 pm

yeah, I tried making one of those. I think it worked out quite well. I just need to go through and refine the code a bit.
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PostSubject: Re: Split-Side Weapon System   August 9th 2010, 5:28 pm

I currently have made a new animation system (just to fix arms, and make the bow for the weapon and stuff). I actually chose to use the Status of the Humanoid to fire the weapon xD Kinda curious how it'll work out.


Last edited by VoidHack on August 10th 2010, 8:33 pm; edited 1 time in total (Reason for editing : Typo)
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PostSubject: Re: Split-Side Weapon System   August 10th 2010, 8:26 pm

Running it on 416 lines of code; no spaces; between 3 different scripts.


Last edited by VoidHack on August 10th 2010, 8:32 pm; edited 1 time in total (Reason for editing : Typo; Over one on the line ammount.)
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Prodigy
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PostSubject: Re: Split-Side Weapon System   August 10th 2010, 10:17 pm

You really don't need to fix typo's, I was joking about trolling you.

Anyways, good luck with it.
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PostSubject: Re: Split-Side Weapon System   August 11th 2010, 12:38 pm

Prodigy wrote:
You really don't need to fix typo's, I was joking about trolling you.

Anyways, good luck with it.
They annoy me, though =/
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blueymaddog
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PostSubject: Re: Split-Side Weapon System   January 12th 2011, 5:10 am

how do you capture the mouse?

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PostSubject: Re: Split-Side Weapon System   January 12th 2011, 8:45 pm

nvm, i figured it out.

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